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W'Kabi, Shield of the Nation

W'Kabi, Shield of the Nation

Legendary Creature — Human Warrior Hero · {1}{G} · Green commander

Vigilance Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
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What W'Kabi, Shield of the Nation actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a W'Kabi, Shield of the Nation deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The W'Kabi, Shield of the Nation deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for W'Kabi, Shield of the Nation

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  6. Lavaspur Boots1 mana
  7. Shang-Chi, Master of Kung Fu2 mana
  8. Ellywick Tumblestrum4 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Eldrazi Monument5 mana
  3. Akroma's Memorial7 mana
  4. Bellowing Tanglewurm5 mana
  5. Primal Rage2 mana
  6. Tanglewalker3 mana
  7. Rancor1 mana
  8. Shadowspear1 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Replicating Ring3 mana
  2. Esika's Chariot4 mana
  3. Omarthis, Ghostfire Initiate0 mana
  4. Wrenn and Seven5 mana
  5. Andúril, Flame of the West3 mana
  6. Rampant Frogantua3 mana
  7. Field of the Dead0 mana
  8. Fountainport0 mana

A team pump that actually pumps tokens

  1. Finale of Devastation2 mana
  2. Beastmaster Ascension3 mana
  3. Heraldic Banner3 mana
  4. Return of the Wildspeaker5 mana
  5. Assault Formation2 mana
  6. Jolrael, Mwonvuli Recluse2 mana
  7. Sylvan Anthem2 mana
  8. Weaver of Harmony2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Naturalize2 mana
  5. Origin of Metalbending2 mana
  6. Natural State1 mana
  7. Umezawa's Jitte2 mana
  8. Archdruid's Charm3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Worldly Tutor1 mana
  4. March of Burgeoning Life1 mana
  5. Archdruid's Charm3 mana
  6. Chord of Calling3 mana
  7. Eldritch Evolution3 mana
  8. Summoner's Pact0 mana

Answer a whole board at once

  1. Selective Obliteration5 mana
  2. Needle Storm3 mana
  3. Hurricane1 mana
  4. Nevinyrral's Disk4 mana
  5. Season of Gathering6 mana
  6. Gale Force5 mana
  7. Corrosive Gale1 mana
  8. Tropical Storm1 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Garruk's Uprising3 mana
  4. Beast Whisperer4 mana
  5. The One Ring4 mana
  6. Vexing Bauble1 mana
  7. Elemental Bond3 mana
  8. Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun3 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Asceticism5 mana
  6. Eldrazi Monument5 mana
  7. Commander's Plate1 mana
  8. Mithril Coat3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing