Arcane Foundry › Commanders › Xira, the Golden Sting
Xira, the Golden Sting
Legendary Creature — Insect Assassin · {1}{B}{R}{G} · Black/Green/Red commander
Flying, haste
Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
Build a Xira, the Golden Sting deck →
What Xira, the Golden Sting actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect cr
- Keyword · flyingflying
- Keyword · hastehaste
What a Xira, the Golden Sting deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- expendable creatures and free sacrifice outlets (its payoff is creatures dying)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- evasion and protection for the commander, and extra combats (its own attack is the engine; it has haste)
The Xira, the Golden Sting deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 14× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× A team pump that actually pumps tokens
- 6× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Xira, the Golden Sting
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Gruul War Chant4 mana
- Archetype of Aggression3 mana
- Sonorous Howlbonder3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Rampant Frogantua3 mana
- Sarkhan, Fireblood3 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Finale of Devastation2 mana
- Great Train Heist1 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
Sacrifice a creature for no mana, repeatably
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Goblin Bombardment2 mana
- Spawning Pit2 mana
- Umbral Collar Zealot2 mana
- Bloodthrone Vampire2 mana
- Dark Privilege2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Grim Tutor3 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Combos with Xira, the Golden Sting
Known combos from Commander Spellbook that Xira, the Golden Sting is a piece of, and how many decks list them.
- Xira, the Golden Sting + Breath Of Fury + Anger81 decks
- Xira, the Golden Sting + Breath Of Fury + Urabrask The Hidden17 decks
- Xira, the Golden Sting + Breath Of Fury + Fervor16 decks
- Xira, the Golden Sting + Breath Of Fury + Concordant Crossroads8 decks
- Xira, the Golden Sting + Breath Of Fury + Mass Hysteria8 decks