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Xyris, the Writhing Storm

Xyris, the Writhing Storm

Legendary Creature — Snake Leviathan · {2}{G}{U}{R} · Green/Red/Blue commander

Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
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What Xyris, the Writhing Storm actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Xyris, the Writhing Storm deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Xyris, the Writhing Storm

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Kodama of the West Tree3 mana
  3. Tetsuko Umezawa, Fugitive2 mana
  4. Archetype of Aggression3 mana
  5. Frostcliff Siege3 mana
  6. Galerider Sliver1 mana
  7. Combine Chrysalis2 mana
  8. Favorable Winds2 mana

Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source

  1. Faerie Mastermind2 mana
  2. Scrawling Crawler3 mana
  3. Struggle for Project Purity4 mana
  4. Dack Fayden3 mana
  5. Howling Golem3 mana
  6. Storm Fleet Negotiator3 mana
  7. Alania, Divergent Storm5 mana
  8. Balor5 mana

A team pump that actually pumps tokens

  1. Mosswort Bridge0 mana
  2. Nesting Grounds0 mana
  3. Heroic Intervention2 mana
  4. Sylvan Safekeeper1 mana
  5. Tamiyo's Safekeeping1 mana
  6. Tyvar's Stand1 mana
  7. Veil of Summer1 mana
  8. Garruk's Uprising3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Hornet Nest3 mana
  3. Kozilek's Unsealing3 mana
  4. Pashalik Mons3 mana
  5. Esika's Chariot4 mana
  6. Siege-Gang Lieutenant4 mana
  7. Trendy Circus Pirate0 mana
  8. Myr Battlesphere7 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Suspend1 mana
  7. Snap2 mana
  8. Into the Flood Maw1 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Displacement Wave2 mana
  3. Breaking Point3 mana
  4. Crack the Earth1 mana
  5. Simplify1 mana
  6. Filter Out3 mana
  7. Kozilek's Return3 mana
  8. Akki Blizzard-Herder2 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing