Arcane Foundry › Commanders › Yarus, Roar of the Old Gods
Yarus, Roar of the Old Gods
Legendary Creature — Centaur Druid · {2}{R}{G} · Green/Red commander
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Build a Yarus, Roar of the Old Gods deck →
What Yarus, Roar of the Old Gods actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · deals_damageWhenever one or more face-down creatures you control deal combat damage to a player, draw a card.
- Triggered ability · deathWhenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
- Static ability · keyword_grantOther creatures you control have haste.
What a Yarus, Roar of the Old Gods deck needs
Plays as team keywords. What the commander asks of the other 99 — read from the card and checked by hand.
- morph, disguise and manifest creatures (face-down hits draw; face-down deaths return face up)
The Yarus, Roar of the Old Gods deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 11× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 4× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Yarus, Roar of the Old Gods
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Gingerbrute1 mana
- Tin Street Dodger1 mana
- Firefright Mage1 mana
- Sneaking Guide1 mana
- Stromkirk Noble1 mana
- Hungering Hydra1 mana
- Signal Pest1 mana
- Ornithopter0 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Krenko, Tin Street Kingpin3 mana
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Fear of Missing Out2 mana
- Inti, Seneschal of the Sun2 mana
- Ruby, Daring Tracker2 mana
- Captain Lannery Storm3 mana
- Combat Celebrant3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Rampant Frogantua3 mana
- Sarkhan, Fireblood3 mana
Sacrifice a creature for no mana, repeatably
- Altar of Dementia2 mana
- Goblin Bombardment2 mana
- Spawning Pit2 mana
- Ashnod's Altar3 mana
- Betrothed of Fire2 mana
- Phyrexian Altar3 mana
- Bogardan Dragonheart3 mana
- Greater Good4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Needle Storm3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Professional Face-Breaker3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Sticky Fingers1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Guardian Augmenter3 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Combos with Yarus, Roar of the Old Gods
Known combos from Commander Spellbook that Yarus, Roar of the Old Gods is a piece of, and how many decks list them.
- Yarus, Roar of the Old Gods + Ashcloud Phoenix + Goblin Bombardment2,325 decks
- Yarus, Roar of the Old Gods + Ashcloud Phoenix + Ashnod's Altar2,141 decks
- Yarus, Roar of the Old Gods + Ashcloud Phoenix + Phyrexian Altar508 decks
- Yarus, Roar of the Old Gods + Obscuring Aether + Deathmist Raptor + Phyrexian Altar415 decks
- Yarus, Roar of the Old Gods + Ashcloud Phoenix + Blasting Station399 decks
- Yarus, Roar of the Old Gods + Ashcloud Phoenix + Spawning Pit263 decks