Arcane Foundry › Commanders › Yuriko, Hope from the Shadows

Yuriko, Hope from the Shadows

Legendary Creature — Human Ninja · {U} · Blue commander

Flash When Yuriko enters, choose one — • Target creature gets -X/-0 until end of turn, where X is the number of cards in your graveyard. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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What Yuriko, Hope from the Shadows actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Yuriko, Hope from the Shadows deck needs

Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.

The Yuriko, Hope from the Shadows deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Yuriko, Hope from the Shadows

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Displacer Kitten4 mana
  2. Conjurer's Closet5 mana
  3. Gossip's Talent2 mana
  4. Thassa, Deep-Dwelling4 mana
  5. Nephalia Smuggler1 mana
  6. Voyager Staff1 mana
  7. Jill, Shiva's Dominant // Shiva, Warden of Ice3 mana
  8. Deadeye Navigator6 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Solemn Simulacrum4 mana
  2. Thousand-Faced Shadow1 mana
  3. Snapcaster Mage2 mana
  4. Wan Shi Tong, Librarian2 mana
  5. Archaeomancer4 mana
  6. Urza, Lord High Artificer4 mana
  7. Aether Channeler3 mana
  8. Spellseeker3 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Brain Freeze2 mana
  3. Codex Shredder1 mana
  4. Hedron Crab1 mana
  5. Thought Scour1 mana
  6. Emry, Lurker of the Loch3 mana
  7. Eden, Seat of the Sanctum0 mana
  8. Trenchpost0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Unsummon1 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Transmute Artifact2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Mystical Tutor1 mana
  8. Muddle the Mixture2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Desynchronization4 mana
  2. Wave Goodbye4 mana
  3. Whelming Wave4 mana
  4. Consuming Tide4 mana
  5. Selective Obliteration5 mana
  6. Evacuation5 mana
  7. Perplexing Test5 mana
  8. Cyclonic Rift2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Rhystic Study3 mana
  6. Faerie Mastermind2 mana
  7. The One Ring4 mana
  8. Combat Research1 mana

Keep a permanent you control alive through removal

  1. Lost in the Maze2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing