Arcane Foundry › Commanders › Zareth San, the Trickster
Zareth San, the Trickster
Legendary Creature — Merfolk Rogue · {3}{U}{B} · Black/Blue commander
Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
Build a Zareth San, the Trickster deck →
What Zareth San, the Trickster actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking.
- Triggered ability · deals_damageWhenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
- Keyword · flashflash
What a Zareth San, the Trickster deck needs
Plays as rogue typal. What the commander asks of the other 99 — read from the card and checked by hand.
- rogue creatures (its text counts them)
- evasion and protection for the commander (the trigger needs its combat damage to connect)
The Zareth San, the Trickster deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× Make the commander connect — a body that never deals combat damage never triggers
- 29× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Zareth San, the Trickster
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Rogue Class2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Infiltrator's Magemark3 mana
- Ninja Teen3 mana
- Mist Dancer5 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Zulaport Cutthroat2 mana
- Forsaken Miner1 mana
- Slither Blade1 mana
- Tinybones, the Pickpocket1 mana
- Triton Shorestalker1 mana
- Dauthi Voidwalker2 mana
- Faerie Mastermind2 mana
- Morbid Opportunist3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Svyelun of Sea and Sky3 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Dimir Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana