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Zidane, Tantalus Thief

Zidane, Tantalus Thief

Legendary Creature — Human Mutant Scout · {3}{R}{W} · Red/White commander

When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.
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What Zidane, Tantalus Thief actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Zidane, Tantalus Thief deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Zidane, Tantalus Thief

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Eldrazi Displacer3 mana
  3. Eternal Acrobat Toast0 mana
  4. Conjurer's Closet5 mana
  5. Distinguished Conjurer2 mana
  6. Felidar Guardian4 mana
  7. Restoration Angel4 mana
  8. Teleportation Circle4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Ragavan, Nimble Pilferer1 mana
  2. Impulsive Pilferer1 mana
  3. Academy Manufactor3 mana
  4. Professional Face-Breaker3 mana
  5. Magda, Brazen Outlaw2 mana
  6. Magda, the Hoardmaster2 mana
  7. Reckless Lackey1 mana
  8. Xorn3 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Temple of Triumph0 mana
  3. Boros Garrison0 mana
  4. Cabaretti Courtyard0 mana
  5. Elegant Parlor0 mana
  6. Lotus Field0 mana
  7. Riveteers Overlook0 mana
  8. Talon Gates of Madara0 mana

Mana from a NONLAND permanent — a commander that doubles nonland mana gets nothing from lands

  1. Everflowing Chalice0 mana
  2. Mana Vault1 mana
  3. Sol Ring1 mana
  4. Sol Talisman0 mana
  5. Rite of Flame1 mana
  6. Boros Signet2 mana
  7. Mind Stone2 mana
  8. Talisman of Conviction2 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Mite Overseer4 mana
  6. Phantom General4 mana
  7. Nesting Grounds0 mana
  8. Boros Charm2 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Dalkovan Encampment0 mana
  2. Anim Pakal, Thousandth Moon3 mana
  3. Elenda's Hierophant3 mana
  4. Pashalik Mons3 mana
  5. Hero of Bladehold4 mana
  6. Myrel, Shield of Argive4 mana
  7. Siege-Gang Lieutenant4 mana
  8. Parhelion II // Parhelion II0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Wild Magic Surge2 mana
  4. March of Otherworldly Light1 mana
  5. Flicker of Fate2 mana
  6. Generous Gift3 mana
  7. Erode1 mana
  8. Getaway Glamer1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Blasphemous Act9 mana
  6. Cathedral Membrane2 mana
  7. Citywide Bust3 mana
  8. Harsh Mercy3 mana

Find the exact card the plan needs

  1. Open the Armory2 mana
  2. Enlightened Tutor1 mana
  3. Goblin Recruiter2 mana
  4. Templar Knight2 mana
  5. Idyllic Tutor3 mana
  6. Imperial Recruiter3 mana
  7. Dragon's Approach3 mana
  8. Ranger-Captain of Eos3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing