Arcane Foundry › Commanders › Zodiark, Umbral God
Zodiark, Umbral God
Legendary Creature — God · {B}{B}{B}{B}{B} · Black commander
Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Build a Zodiark, Umbral God deck →
What Zodiark, Umbral God actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
- Triggered ability · sacrificeWhenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
- Keyword · indestructibleindestructible
What a Zodiark, Umbral God deck needs
Plays as aristocrats. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- counter doublers and proliferate (it grows only itself with +1/+1 counters)
- free sacrifice outlets and expendable permanents (its payoff fires on every sacrifice)
The Zodiark, Umbral God deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 6× Sacrifice a creature for no mana, repeatably
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 12× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Zodiark, Umbral God
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Diabolic Servitude4 mana
- Eldrazi Confluence4 mana
- Ashnod's Intervention1 mana
Sacrifice a creature for no mana, repeatably
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Spawning Pit2 mana
- Umbral Collar Zealot2 mana
- Bloodthrone Vampire2 mana
- Dark Privilege2 mana
- Ashnod's Altar3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Cultist of the Absolute1 mana
- Inquisitorial Rosette2 mana
- Predators' Hour2 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Lord Skitter's Butcher3 mana
- Skorpekh Lord3 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Nurgle's Rot1 mana
- Aclazotz, Deepest Betrayal // Temple of the Dead5 mana
- Phyrexian Triniform9 mana
- Exquisite Huntmaster4 mana
- Grixis Slavedriver6 mana
- Liliana, Heretical Healer // Liliana, Defiant Necromancer3 mana
- Hangarback Walker0 mana
- Enduring Tenacity4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Fleshbag Marauder3 mana
- Plaguecrafter3 mana
- Gray Merchant of Asphodel5 mana
- Burglar Rat2 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Blightbelly Rat2 mana
- Scheming Aspirant2 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
- Opal Palace0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Combos with Zodiark, Umbral God
Known combos from Commander Spellbook that Zodiark, Umbral God is a piece of, and how many decks list them.
- Zodiark, Umbral God + Animation Module + Ashnod's Altar65 decks
- Zodiark, Umbral God + Animation Module + Phyrexian Altar44 decks
- Zodiark, Umbral God + Ghave, Guru Of Spores + Ashnod's Altar11 decks
- Zodiark, Umbral God + Ghave, Guru Of Spores + Utopia Mycon7 decks
- Zodiark, Umbral God + Ghave, Guru Of Spores + Phyrexian Altar4 decks
- Zodiark, Umbral God + Animation Module + Krark-Clan Ironworks