Arcane Foundry › Commanders › Zuko, Exiled Prince
Zuko, Exiled Prince
Legendary Creature — Human Noble · {3}{R} · Red commander
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
{3}: Exile the top card of your library. You may play that card this turn.
Build a Zuko, Exiled Prince deck →
What Zuko, Exiled Prince actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{3}: Exile the top card of your library. You may play that card this turn.
- Keyword · firebendingfirebending
What a Zuko, Exiled Prince deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 19× Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- 22× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Zuko, Exiled Prince
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exiles from your own library and lets you play it — the card flow of an exile-matters commander
- Ugin's Labyrinth0 mana
- Party Thrasher2 mana
- Passionate Archaeologist2 mana
- Endless Sands0 mana
- Mimic Vat3 mana
- Squee, the Immortal3 mana
- Valakut Exploration3 mana
- Bag of Holding1 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Fire Nation Palace0 mana
- Firebending Student2 mana
- Zuko, Firebending Master2 mana
- Fire Sages2 mana
- Sozin's Comet5 mana
- Jeong Jeong, the Deserter3 mana
- The Legend of Roku // Avatar Roku4 mana
- Zuko, Exiled Prince4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
- Myr Kinsmith4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana