Arcane Foundry › Commanders › Zuo Ci, the Mocking Sage
Zuo Ci, the Mocking Sage
Legendary Creature — Human Advisor · {1}{G}{G} · Green commander
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Zuo Ci can't be blocked by creatures with horsemanship.
Build a Zuo Ci, the Mocking Sage deck →
What Zuo Ci, the Mocking Sage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · evasion_grantZuo Ci can't be blocked by creatures with horsemanship.
- Keyword · hexproofhexproof
What a Zuo Ci, the Mocking Sage deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 20× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 6× Actually remove one problem permanent — preventing its damage is not removing it
- 2× Answer a whole board at once
- 10× Find the exact card the plan needs
- 8× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Zuo Ci, the Mocking Sage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Goreclaw, Terror of Qal Sisma4 mana
- Horizon Explorer3 mana
- Weathered Sentinels3 mana
- Copperhorn Scout1 mana
- District Mascot1 mana
- Mirkwood Spider1 mana
- Dwynen, Gilt-Leaf Daen4 mana
- World Shaper4 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Old One Eye6 mana
- Sosuke's Summons3 mana
- Pest Infestation1 mana
- Reach of Branches5 mana
- Termagant Swarm1 mana
- Sekki, Seasons' Guide8 mana
- Urza's Saga0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
Answer a whole board at once
- Simplify1 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Needle Storm3 mana
- Whirlwind4 mana
- Hurricane1 mana
- Worldslayer5 mana
- Corrosive Gale1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
- Selvala, Heart of the Wilds3 mana
Keep a permanent you control alive through removal
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
- Eldrazi Monument5 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana