Arcane Foundry › Commanders › Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard · {W}{U}{B} · Black/Blue/White commander
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Build a Zur, Eternal Schemer deck →
What Zur, Eternal Schemer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
- Static ability · keyword_grantEnchantment creatures you control have deathtouch, lifelink, and hexproof.
- Keyword · flyingflying
- Keyword · lifelinklifelink
What a Zur, Eternal Schemer deck needs
Plays as enchantments. What the commander asks of the other 99 — read from the card and checked by hand.
- non-Aura enchantments with high mana value (it animates them with power equal to mana value)
- enchantment creatures (they have deathtouch, lifelink and hexproof)
The Zur, Eternal Schemer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 26× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Zur, Eternal Schemer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Cleric Class1 mana
- Bontu's Monument3 mana
- Mirror Entity3 mana
- Oketra's Monument3 mana
- Vito, Thorn of the Dusk Rose3 mana
- Nightscape Familiar2 mana
- Hazoret's Monument3 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Mystic Remora1 mana
- Aqueous Form1 mana
- Authority of the Consuls1 mana
- Bloodchief Ascension1 mana
- Curiosity1 mana
- Kaya's Ghostform1 mana
- Land Tax1 mana
- Phyrexian Reclamation1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- General's Enforcer2 mana
Get ahead on mana
- Sol Ring1 mana
- Azorius Signet2 mana
- Dimir Signet2 mana
- Orzhov Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
Combos with Zur, Eternal Schemer
Known combos from Commander Spellbook that Zur, Eternal Schemer is a piece of, and how many decks list them.
- Zur, Eternal Schemer + Central Elevator + Spy Kit56 decks
- Zur, Eternal Schemer + Enduring Vitality + Phyrexian Altar + Nahiri's Resolve20 decks
- Zur, Eternal Schemer + All Will Be One + Heliod, Sun-Crowned6 decks
- Zur, Eternal Schemer + Enduring Vitality + Phyrexian Altar + Thousand-Year Elixir4 decks
- Zur, Eternal Schemer + Enduring Vitality + Rising Of The Day + Phyrexian Altar3 decks
- Zur, Eternal Schemer + All Will Be One + Cleric Class2 decks