Arcane Foundry › Commanders › Zurgo, Thunder's Decree
Zurgo, Thunder's Decree
Legendary Creature — Orc Warrior · {R}{W}{B} · Black/Red/White commander
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
Build a Zurgo, Thunder's Decree deck →
What Zurgo, Thunder's Decree actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Keyword · mobilizemobilize
- AbilityDuring your end step, Warrior tokens you control have "This token can't be sacrificed."
What a Zurgo, Thunder's Decree deck needs
Plays as warrior typal. What the commander asks of the other 99 — read from the card and checked by hand.
- warrior creatures (its text counts them)
The Zurgo, Thunder's Decree deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 33× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Zurgo, Thunder's Decree
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Rograkh, Son of Rohgahh0 mana
- Accursed Marauder2 mana
- Reassembling Skeleton2 mana
- Professional Face-Breaker3 mana
- Ainok Strike Leader2 mana
- Jacked Rabbit2 mana
- Bloodsoaked Champion1 mana
- Cult Conscript1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Terminate2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Orzhov Signet2 mana
- Rakdos Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana