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Zurzoth, Chaos Rider

Zurzoth, Chaos Rider

Legendary Creature — Devil · {2}{R} · Red commander

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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What Zurzoth, Chaos Rider actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Zurzoth, Chaos Rider deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Zurzoth, Chaos Rider

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Pashalik Mons3 mana
  2. Siege-Gang Lieutenant4 mana
  3. Trendy Circus Pirate0 mana
  4. Myr Battlesphere7 mana
  5. Anax, Hardened in the Forge3 mana
  6. Andúril, Flame of the West3 mana
  7. Chandra, Acolyte of Flame3 mana
  8. Hanweir Garrison3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Vexing Devil1 mana
  2. Witty Roastmaster3 mana
  3. Forge Devil1 mana
  4. Gibbering Fiend2 mana
  5. Torch Fiend2 mana
  6. Devilish Valet3 mana
  7. Pain Distributor3 mana
  8. Sin Prodder3 mana

Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source

  1. Scrawling Crawler3 mana
  2. Howling Golem3 mana
  3. Balor5 mana
  4. Geier Reach Sanitarium0 mana
  5. Mikokoro, Center of the Sea0 mana
  6. Temple Bell3 mana
  7. Burning Inquiry1 mana
  8. Sazacap's Brew2 mana

A team pump that actually pumps tokens

  1. Nesting Grounds0 mana
  2. Patchwork Banner3 mana
  3. Castle Embereth0 mana
  4. Fire Nation Palace0 mana
  5. Crashing Drawbridge2 mana
  6. Hexing Squelcher2 mana
  7. Crash Through1 mana
  8. Eldritch Immunity1 mana

Sacrifice a creature for no mana, repeatably

  1. High Market0 mana
  2. Lazotep Quarry0 mana
  3. Miren, the Moaning Well0 mana
  4. Kazuul's Fury // Kazuul's Cliffs3 mana
  5. Keldon Necropolis0 mana
  6. Ulamog's Dreadsire10 mana
  7. Thermopod5 mana
  8. Altar of Dementia2 mana

Answer a spell or ability before it resolves

  1. Pyroblast1 mana
  2. Tibalt's Trickery2 mana
  3. Kozilek, the Great Distortion10 mana
  4. Not of This World7 mana
  5. Null Brooch4 mana
  6. Jester's Scepter3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Imperial Recruiter3 mana
  3. Dragon's Approach3 mana
  4. Flamekin Harbinger1 mana
  5. Goblin Matron3 mana
  6. Sarkhan's Triumph3 mana
  7. Dwarven Recruiter3 mana
  8. Myr Kinsmith4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing