Mana acceleration: Sol Ring and Lotus Petal deploy early; Devoted Druid and Gyre Sage, plus 2 more ramp pieces scale into ritual-level mana once they carry +1/+1 counters. Tutors find the combo: Demonic Tutor, Green Sun's Zenith, and Buried Alive locate Sheoldred, Orcish Bowmasters, Mikaeus, or Devoted Druid on demand. The kill: Peer into the Abyss forces a target opponent to draw half their library and lose half their life; if Sheoldred or Orcish Bowmasters is in play, that draw triggers their drain or damage loop, ending the game. The Mikaeus, the Unhallowed + Devoted Druid loop produces Infinite death triggers, Infinite ETB, Infinite LTB on its own — it needs a separate finisher to actually win. Protection: Berserk, Assassin's Trophy, and Heroic Intervention defend the combo turn or clear blockers. Jenova's role: Each turn, Jenova distributes its power as +1/+1 counters to another creature, scaling your mana dorks and payoffs; when a Mutant dies during your turn, you draw cards equal to its power, refueling your hand after a sacrifice-heavy combo turn.
Mana acceleration: Sol Ring and Lotus Petal deploy early; Devoted Druid and Gyre Sage, plus 2 more ramp pieces scale into ritual-level mana once they carry +1/+1 counters. Tutors find the combo: Demonic Tutor, Green Sun's Zenith, and Buried Alive locate Sheoldred, Orcish Bowmasters, Mikaeus, or Devoted Druid on demand. The kill: Peer into the Abyss forces a target opponent to draw half their library and lose half their life; if Sheoldred or Orcish Bowmasters is in play, that draw triggers their drain or damage loop, ending the game. The Mikaeus, the Unhallowed + Devoted Druid loop produces Infinite death triggers, Infinite ETB, Infinite LTB on its own — it needs a separate finisher to actually win. Protection: Berserk, Assassin's Trophy, and Heroic Intervention defend the combo turn or clear blockers. Jenova's role: Each turn, Jenova distributes its power as +1/+1 counters to another creature, scaling your mana dorks and payoffs; when a Mutant dies during your turn, you draw cards equal to its power, refueling your hand after a sacrifice-heavy combo turn.